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Graphics: Missing clamp in spawn count when the system support reaping particles Graphics: Fixed issue where reflections flicker when using SRP Batcher and Custom SRP Graphics: Fixed incorrect GeometryJob Fence initialisation causing graphical corruption in UI canvas rendering. GI: Make reflection probe encoding independent of convolution type on mobile.
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XR: EarlyUpdate.XRUpdate spikes inconsistentlyĪI: Fix issue with crash during building Navmesh from multi-floor multi-area-type source.Īnimation: Fixed an issue where low numbers of Animators would not multithread correctly.Īsset Import: Removed unsupported layerElement reference mode error logs.Īsset Pipeline: Fixed an issue where the AssetDatabase could unload active AssetBundle streams, causing object data to be incompleteīurst: Fixed a bug where explicitly casting from an int to IntPtr would not sign extend the value.īurst: Fixed a crash when a call to from a Burst-compiled job or function pointer was called without a debugger attached.īurst: Fixed an issue where Burst would erroneously error on BurstCompile.CompileFunctionPointer calls when building for the DOTS Runtime.īurst: Fixed clang segmentation fault on iOS when member function debug information was emitted, it is disabled for this platform now.īurst: Fixed DOTS Runtime JobProducer Bursting code to support JobProducers with multiple generic arguments, complex job wrapper and generic jobs.īurst: Fixed managed implementations of blend_epi32 and mm256_blend_epi32 intrinsics on Monoīurst: Intrinsics: Neon - fixed vget_low and vget_high producing suboptimal codeĮditor: Fixed audio clip preview playback position when clicking on the waveformĮditor: When installing the Windows editor, installing Linux Mono support alongside Linux IL2CPP support will no longer overwrite Linux IL2CPP support IOS: UnityWebRequest doesn't work when using a 14.2+ iOS device
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Global Illumination: Transparencies are ignored because URP uses _BaseMap as main texture identifier Profiling: playerLoop call is automatically expanded in Raw Hierarchy when Profiler.CollectEditorStats is expanded in HierarchyĪsset Import Pipeline: UnobservedTaskException:System.Exception: Failed to load an internal asset stored when using LoadInternalResource Profiling: Once paused, the Profiler does not resume recording when profiling WebGL player
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Scene/Game View: Editor crashes on mono_aot_get_cached_class_info when GizmoSetup has cached an outdated data
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Graphics Device Backends: Editor crashes on MTLGetEnvCase on startup when metalEditorSupport is set to 0 in the ProjectSettingsĪudio: Editor is preventing Mac OS from entering sleep mode automatically Linux: InputSystem's Mouse delta values do not change when the Cursor lockState is set to Locked Windows: The Cursor is visible when Cursor.visible is set to false and new InputSystem package is used Texture: uGUI in Texture2D is different than in the Game view when calling ToTexture2D() method on a RenderTexture Global Illumination: BugReporter doesn't get invoked when the project crashes Global Illumination: gi::InitializeManagers() takes 0.6s during Editor startup Shadows/Lights: Crash on ProgressiveRuntimeManager::GetGBufferChartTexture when entering UV Charts mode before baking lights Terrain: Terrain Lit Opacity as Density option causes alpha'd areas on the 5th layer or greater to appear with artifacts Metal: Crash on MTLGetEnvCase on startup when 'm_Automatic' is set to 0 in the ProjectSettingsĬloth: Skinned Mesh Renderer's Bounds Extent is set to half of the Transform's Scale when using a Cloth Component Mobile Rendering: Only RenderQueue Transparent GameObjects are rendered if Opaque Texture is enabled and MSAA is 4x or 8x Global Illumination: Reflection Probe is not baked after pressing "Bake" button in the per-probe Inspector windowĪsset Import Pipeline: Prefabs are reimporting every time a code change is made Release notes Known Issues in 2019.4.20f1Īsset Import Pipeline: Crash on mdb_txn_begin when SourceAssetDB has a lock on it from another processĪndroid: Crash with GenericRemote::CheckAndroidSDKPath when entering play mode